

After your map comes out you should use railcrafts api to make this a railcraft addon- it has support for it, but nobody has made any. 8B5C24 18 |MOV EBX,DWORD PTR SS:Ġ0422287 |. that is currently impossible in 1.8 since you cant change the models of entitys like minecarts. I've got the US version, which I patched to 1.1, after which I've used the semi-official 1.2 and unofficial 1.3.3 patches from TeamX.Ĭan anyone with an unmodded installation of FO1 confirm my findings? I don't believe it's a bug due to these unofficial patches, but I'd like to be sure.Ġ042227E |> 8B56 04 /MOV EDX,DWORD PTR DS:Ġ0422281 |. Now, the problem I have is that my installation isn't 100% pristine.
Cubik pro armor code#
It appears that whatever ammo modifiers exist in the code are simply disabled somewhere down the line. 223 pistol, at least, indeed ignore Damage Threshold. One thing I have been able to confirm is that weapons with the 'Penetrate' perk, or the.
Cubik pro armor mod#
During some crude testing, both 10mm JHP and AP dealt the same damage against combat-armored Hub police (0-5), as do the double-barreled shotgun and the 14mm pistol (both have a base damage of 12-22, against combat armor they do 5-11 damage each) The assault rifle, which supposedly has a -35 DR mod dealt whooping 2-7 dmg per shot. Click to expand.However, in-game, nothing of this seems to hold water.
